Posts Tagged ‘video’


Dare we go there again? Another video on the way (TM)

July 23, 2009
Posted by: gruso

It must be said, last time we announced an impending video based on a passing comment, it didn’t end so well. But here at op.wp we’re addicted to mayhem, and if you’re reading this, you are too. Go on, admit it. This little sequence of craigix communicoids goes from promising to amusing to promising again, and seemed worth sharing. First came the tweet:

Doing a new Pandora software roundup video with the latest wares. Going well.

Then a comment on the forums. It turns out a certain fruit-emblazoned box of tricks took issue with Craig’s ext2 formatted SD card.

I just made the mistake of putting one of the Pandora SD cards in to a mac. It seems the mac, being a mac, thought it would be a good idea to do something macish to the SD card which has now caused it not to work in the Pandora anymore.

Great. Let’s see if I can solve this on the PC.

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A Pandora Update?

July 11, 2009
Posted by: Butterman

In one of craigixs craziest videos yet; after losing to gravity craig gives us a quick update on the situation of the next Pandora video and reassures us that he’s working hard at it.

(Pandora part starts at 4:54 if you’re in a hurry)


A fake PSP and a fake Pandora

July 9, 2009

Posted by: PlopperZ


Craig uploaded a neat video showing off an unrelated Chinese PSP clone and an early cardboard mockup Pandora (starting at ~1:40)

EDIT: Oh yeah, and there’s also an assembled (real) Pandora in there too 🙂

Video after the break.


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“I’m working on a new video…

May 29, 2009
Posted by: gruso

…with a black Pandora.”

Posted by Craig in his Youtube comments. What does this mean? Wild speculation is encouraged. Thanks to Azure for the find.


New ‘tube from Craig: games roundup and more

May 19, 2009
Posted by: gruso

Here be the latest entry from Craig in this week’s series of Youtubes. And here’s what it contains, in high definition text:

Here is a fun video showing a broad range of Pandora Games, both 2D and 3D as well as a little keyboard action. Quake 3 is on HIGH DETAIL. It goes quite a bit faster on lower, but I can’t resist pushing the Pandora 🙂

The keyboard isn’t great as my case is an old prototype one and the keypad is a little low on the back row, but it still works fine.

I could not get Descent working with the controls in time and wanted to get this posted, sorry.

No nub action as my prototype is too old (the nubs have outdated firmware).

GP32X discussion

Extra thing:
MWeston posted the following in the Youtube comments, with regard to nub firmware:

We’re about to test new nub firmware as the boards currently have some bug in them that makes the coordinates go nuts after a little bit of use. Craig is waiting on the success of that before re-implementing analog control. Pickle will be the main man on those tests very soon (if the bug truly is fixed!), with help from me.


New video: Give me land, lots of land…

April 1, 2009
Posted by: gruso

Craig has a complete Pandora prototype, and celebrates with a romantic stroll in the British countryside. Tune in for console size comparisons, more XMMS (media player) action, productivity software including full keyboard use, and an unfortunate sporting injury. Please note that the Comic SansIx font on the keypad is not final.

(Thanks Blendenzo for the media player correction.)



MWeston Demos the Final Pandora (CNC)

March 23, 2009
Posted by: Butterman

It looks live we’ve got our first video from MWeston. He’s assembled his final prototype (including the lightpipe). In this video he shows us the unit from boot, to a warm cup of Quake.

You can’t say you’re not excited now.

Update: A few people have been asking about the small gap along the front, where the case doesn’t seem to go together fully. As MWeston explains, it’s due to the chunky prototype keymat:

. . . that stiff, basically unusable keymat is pretty unforgiving inside the case. The PCB should line up with the top of the SD card slot holes but it sits low and you can see the board edge a bit through the slot opening so that right there creates a gap in the two halves. More proof of this can be seen with the nubs that are sitting a bit low and that is because the keymat keeps the board from getting close enough to the top plastic (and sitting flush on its mounting pegs).


Official blog post


A menu preview, a mention of the case

February 26, 2009
Posted by: gruso

A new post from EvilDragon on the official blog


I told you, cpasjuste is currently working on a simple and clear launcher, using skeezix libpnd to work with PXML.

cpasjuste just posted a small sneak preview of the menu, you can see how PXML works (showing icons in categories, preview pictures, etc.).

skeezix libpnd is already pretty advanced. Together with vimacs, he made it possible for EVERY dev to easily use PXML and therefore, automatically add games and programs into the right categories as soon as you put an SD card into the slot!

We will show a video with that feature included into the matchbox UI as well soon!

Now onto some news on the case: The company is working on it already, however, a few files got errors while exporting them. We are working together to fix them, should only take a couple of days.

Just to clarify, the video you’re about to see is not the shiny Angstrom GUI we’ve already seen, but a stripped back launcher alternative for the minimalist crowd. Think of it as the new Gmenu2x. 😉


Video: Pandora 3D demo

February 16, 2009

Posted by Craig on the official blog. Juicy details on 3D and drivers can be found in DJW’s blog here.


Video: Angstrom running on FDM prototype

February 1, 2009

“As requested here is a little video showing the Pandora Angstrom build doing a few fun things.

It’s not very optimised and there is no hardware acceleration yet but I think you will agree it runs rather well anyway – and don’t forget this is on a device the size of a DS.”  – craigix