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NSS flashes their GUI at us

April 23, 2009
Posted by: gruso

Remember No Siesta Studios? If you didn’t click that link just now, they’re the guys bringing their multi-platform game engine to the platform that matters, with the goal of releasing commercial titles. The first of which, according to that link you did or didn’t click, will be a medieval RPG/battle number. NSS man on the ground Prompt has today given us a peek at some of their GUI work, and we think you’ll like it.

Source

Pro tip: The Youtube vid in our previous NSS post is a little glitchy for some, but looks much better on Vimeo.

7 comments

  1. Just a small typo

    “will the goal of releasing commercial titles”
    Should be
    “with the goal”


  2. What typo, I don’t see any typo.

    …thx ^__^


  3. Very polished. Looks a lot like World of Warcraft.


  4. Yep, that’s indeed a very nice GUI. Maybe the fonts could be a little bigger for the screen of the Pandora… but besides that, it’s looking awesome!


  5. Uhh. It looks like they stole the character sheet layout (and by proxy, D&D 3.x stats) AND the ghost images of equipment from Neverwinter Nights.


  6. Yep, that’s the original Neverwinter Nights layout and equipment graphics there.

    The layout I can forgive, there’s not a lot of (rational) ways to lay out a character sheet.

    The stats for D&D 3.5 are under the Open Gaming License. With WotC moving on to 4.0 (making a mess of it IMNSHO) the OGL rules are open to anyone to use it. (“What goes in Open Content, Stays in Open Content…”) The OGL rules have been picked up by the Pathfinder project, which is gaining a lot of support from people who don’t care for the dungeon-hack-centrism of 4.0, so they’re not dead by any means.

    However….

    The ghost images in the inventory are fine as placeholders, but by all that’s sane don’t promote your GUI with someone else graphics.


  7. Hi all and thanks for the comments.

    yep! the images and stats is inspired in my favorite game Diablo, Neverwinter Nights and D&D. Diablo, NWN and many others has the same inventory style, for example Age of Connan.

    This is an example/demo of our GUI system can to do. For example to be a GUI totally skineable changing images grahics in the output folder (data/GUI) for to look like other game systems.

    Really in the first version of Glint:origins (our first game), you can’t interact with inventory or levels. We will have a fixed heroes stats like Hero Quest. It’s more faster and simple.

    Talking about OGL… I need to know the new changes for OGL (http://en.wikipedia.org/wiki/Open_Gaming_License) maybe to do professional games has legal problems in this moments with the last revision, mmm…

    We will develop our “open source” game system and rules, and with the game editor you can to change that rules, but in a future not for the first versions of NSS. WIth a widget for change basic stats, but! this will require change, recompile and fix your AI scripts obviously. For example, you can to add a stat “pandora level”, but you need to add or modify the logic in onAttack AI event script for to use it.



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