Nameless swarmy game no longer namelessApril 9, 2009
We haven’t heard much from Otaco on the forums, but thanks to some enquiring minds at pandorasource.de, we can rest assured that development of his nameless swarmy game is rolling along nicely. Just in case you’re using a text-only browser, the game is now called We Come In Peace. Unit balancing has evolved, larger maps with zooming are now possible, and he even has some extra muscle working on AI and music. Sounds like serious business.
Here is the full (translated) email text from Otaco:
The level editor is slowly taking shape and will, if everything goes well, the next alpha hereto.
Moreover, I experimented with a zoomable map (the maps can be much larger than the screen.) It is important to me, all this is still easy on the touch screen to operate and that the overview is not lost.
Also I try just that a planet attacked, the attacking fleet ships entgegenschickt to detect. The result is beautiful battles in space between the planets (of course changes nothing in the first game).
I also consider whether planets could not expand. How could any Planet Three slots in which factories (Planet builds ships faster) to build. The course should also be useful in the AI will be displayed.
An important issue is the mass of ships in the course of the game can come to grips with. One consideration is for larger fleets polyhydric, larger ships so as to generate the number of ships flying calculate limit. At 1000 ships start off like
2x 100 points
5x 50 points
20x 10 points
50x 5 points
100x 1 point
= 82.3% Savings (or?)
The course will automatically happen. Various units for self build / choose the simple gameplay would only unnecessarily complicated.
Another developer sits just at the AI, if there was reasonable come out you can probably choose between different AIs. Also, just a Netztwerksupport for gloost Developed on the I-functionality of the multiplayer game is up.
Deer, for musical organization is responsible, has just pretty much around the ears. Also Schwanke I know if I OpenAL and SDL_mixer on up should be.
I will in the near future a project on BerliOS with cvs up on, regardless of the Alpha releases, the latest version will be available.