SANFT! (Suggest A Name For TINCS!)March 23, 2009
Do recursive acronyms have you reaching for your rifle? Then it’s your lucky day, punk. The game currently known under the working title TINCS (TINCS Is Not CounterStrike), headed by Butterman, has reached the naming stage and in true TINCS style it’s being put out to the community. In recent weeks, forum members have voted on both artistic style and back story (congratulations to Muzz and Dutch Cap, respectively). Now Pandora’s first fully home-brewed online FPS is throwing a naming party, and everyone’s invited. Dutch Cap’s complete text and more of Muzz’s concept art await you after the break.
Despite massive protests, in 2050 the first commercial non-medical cyber enhancements became available. The rich could now have their senses, muscles and even their brains enhanced to superhuman levels.
The corporations that had first developed the cyborg enhancements for the military, jealously guarded their secrets. Whoever controlled the technology stood to make a lot of money. A new class of people emerged. While cyber enhancements became more affordable, it was still out of the poor man’s reach. As the rich got stronger, smarter and richer, the divide between rich and poor widened.
Outraged by this social injustice, groups of scientists and gifted hackers got together to develop their own implants. Their cyber enhancements had to be open, affordable and available to anyone. Their early designs were awkward to use and required a lot of technical knowledge. After a few years their enhancements became usable to the average person, though. Moreover, they could be produced by the 3D printers that most households already owned.
While their cyber enhancements were still very much superior, the corporations were starting to feel the surging competition from open alternatives. To compete, they started giving away their implants. Those who took the deal soon found there was a catch, though. They were completely dependent on the corporations for support and maintenance of their cyber enhancements. Switching to open technologies was contractually prohibited and dangerous by design. Their bodies were now owned by the corporations, essentially making them servants, or worse: slaves.
This is when the war started. Radical factions of the open cyber enhancement movement started blowing up corporate buildings. They started liberating people, illegally replacing their commercial enhancements with open ones. The corporations pushed governments to use the terrorist scare to enact repressive measures. As the conflict deepened, anybody in the open cyber enhancement movement was in danger of being arrested and detained without trial.
Pretty soon all-out civil war erupted. In a desperate move to keep control, the government started to force people to be enhanced. At first there were rumours. Supposedly, strong opponents of implants were suddenly enhanced and happy about it. Of course most people didn’t believe any of it, not until the mobile upgrade units started rolling in. Those who didn’t flee lined up in the streets. Many looked terrified as they entered the giant machines, but all of them were overjoyed when they came out as cyborgs.
And there you have it; the creative beginnings of [insert name here]. Remember, what you have just read is not a plot as such. There will be no single player missions, therefore no storyline. There will be no single player campaign at launch, although it has not been ruled out. The back story and concept art serve as a starting point for game environments, character types, and weapon design. The foundations have been laid, now baby needs a name. Go!