PXML updated

March 1, 2009

PXML, the ‘ID Card’ of all Pandora applications, has just been updated.

skeezix together with cpasjuste implemented PXML into his lib_pnd (yep, every dev can use that lib and easily read out all PXML stuff).

PXML has changed slightly to be more easily read by his library, so I updated the specs.

For those who have no idea what PXML is:
It is basically a file which devs include within their games archive. The Pandora menu reads out that file and can automatically sort the game into the correct category, show descriptions or preview pictures and associate filetypes with. So basically, the user puts all his games onto the SD Card, inserts that into the Pandora, and the menu becomes automatically populated.

Download: PXML v1.5


Now, just waiting to see it implemented…



  1. coolio

  2. Woo, I guess…

    Okay “OXYGEN”

    I don’t really have anything to really say

  3. Ehm, why not the standard to do things like this: http://standards.freedesktop.org/desktop-entry-spec/latest/

  4. not the most excitent news, but well.. its news πŸ™‚

  5. I did not know about it before so it was informative to me. I got an idea and please tell me if this is already in the works, but would it not be greate if there was a file on the pandora with info on the player (avantar, highscores etc) that the games/apps could load? With the pandora all “connected” would it not be cool to be able to display the highscores etc online in the game/app?

  6. There would need to be cheat protection. If the highscores are stored in clear-text it’d be the easiest thing in the world to set your highscore to 999,999,999

  7. Well of course the file would have to be encrypted or something (now anyway… *koff koff* πŸ˜‰

  8. What does pxml give us over standard .desktop files?

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