OpenGL 2.0 Drivers – or NotJanuary 21, 2009
Edit: Don’t get your hopes up on this one. Earlier today ED posted that OpenGL 2.0 drivers were available. It is now thought this is not the case and it was a communication misunderstanding. When it is confirmed for sure I will update this post again.
Wow, another blog post from EvilDragon:
There are some good news, indeed.
TI has released the 3D Drivers for the OMAP to the public – so expect some videos on the Pandora soon!
But the best is: Those drivers are OpenGL 2.0 – NOT OpenGL ES! Yep, a fully working OpenGL 2.0! This will make porting a lot easier! Joy!
For anyone who is unsure about what this means, Chip elaborated a little here:
“Most (nearly all) open source 3D games use OpenGL as their 3D graphics API.
OpenGL ES is a reduced-functionality subset of OpenGL. In order to port a game that uses OpenGL to a system that uses OpenGL ES (what we all thought would have to happen for the Pandora), it requires quite a bit of work. Now many of these games (and applications and 3D engines) can be ported with much less effort, as the full OpenGL 2.0 library is supported.”
Or maybe not…
ED just posted this:
The link is here, but…
There might’ve been a misunderstanding!
Craig did a quick post to me that TI published drivers and we got FULL OpenGL working!
It might’ve been that he wanted to tell me that we got the drivers fully working, not that it is in fact OpenGL 2.0 and NOT OpenGL 2.0 ES.
We’ll update as soon as we know more! Sorry about that, I was really in a rush as I needed to go to work after posting the long long long post before… so I didn’t have much time to think about it more!
That’s what happens if you only sleep 3 hours and wake up with people demanding for news